Design & Creative
UX/UI Basics
Design products people find easy to use: the difference between UX and UI, starting from the user's goal, usability principles that prevent frustration, wireframing structure before polish, and testing with real users. Intermediate, ending with a design-and-test-a-flow capstone.
INTERMEDIATE · en · ~270 min
Instructor: Self-paced · Reviewed by: Iroko Skills Academy team · Published by: Iroko Skills Academy team
Learning objectives
- Distinguish UX (how it works) from UI (how it looks) and lead with UX
- Start design from the user's goal and map user flows
- Apply usability principles (consistency, feedback, affordances, recovery)
- Wireframe a flow and test it with real users to find and fix friction
Before you start
Prerequisites: None
Device/connectivity: Smartphone, tablet, laptop, or desktop capable of creating and uploading files, Internet access for lessons, tools, and assignment submission
What you'll cover
UX and UI
- UX vs UI: two related jobs
- Starting from the user, not the screen
Usability and Wireframes
- Usability principles that prevent frustration
- Wireframing: structure before polish
Testing and Capstone
- Testing with real users
- Capstone: design and test a simple flow
Assessment and completion criteria
Complete every published lesson to earn a completion badge. A self-paced certificate also requires passing every server-graded quiz. Practical assignments provide project feedback and may support a separate verified-proficiency record, but they do not delay the standard course certificate.
- Optional reviewed project: Design and test a simple flow · rubric v1 · pass ≥ 70%
